Become
a Unity
Guru
Stop playing. Start creating.
8 months → 3 shipped games
+ portfolio
Our Courses
Courses that will build a solid foundation
C# for Beginners
Learn C# form scratch and build real projects.
4 sessions per month
Unity for Beginners
Learn Unity form scratch and build real projects.
4 sessions per month
C# + Unity for Beginners
Learn C# and Unity form scratch and build real projects.
8 sessions per month
C# + Unity + Blender
Learn Blender form scratch and build real projects.
12 sessions per month
Student Projects
Real work created by our students
New Cadillac
Author: Daniel
Artillery Game 2
Author: Andrey
City battle
Author: Sema
The Mystery of the Moon
Author: Angelica
Prepare to uncover a mystery hidden on the surface of the Moon…
You may think the Moon is just a dead and cold satellite of Earth, but in reality, it holds far more than you ever imagined.
You are a brave astronaut sent to explore the Moon, unaware of what awaits you — until a Lunar Knight appears and captures your crew.
What You’ll Get
What you’ll actually achieve in 9 months:
3 Complete Games
3 complete games for your portfolio
Solid C# + Unity
Gain practical Unity and C# skills
Gameplay & Systems Design
Experience building characters, levels, UI/UX, gameplay logic & effects
3D & 2D with Blender
Core 3D/2D skills in Blender
Real Game Dev Pipeline
From idea and prototype to a finished playable game
Strong Portfolio
Your main asset when applying for jobs or freelance work
How the Course Works
Structured, practical, no fluff
Start coding from day one
You start working with Unity and C# in the first lessons. No theory-only weeks.
Small live groups
Up to 5–6 students. You always get personal feedback.
Learning through projects, not dry theory
Topics are studied through practical coding tasks.
Portfolio-ready games
By the end — 3 finished games you can show to studios.
Mental Maps — your forever knowledge base
We build mental maps for every topic
Start coding from day one
You’ll create your first Unity script and immediately see how it affects the game. Theory is introduced only when it’s needed for the task you’re working on.
About Us
Not another course. A real game dev path.
We teach game development the way it actually works
Since 2019, we’ve been helping people break into game development — not by watching endless theory videos, but by building real games.
Some of our students ship projects, build portfolios, freelance, join indie teams, and even get accepted into European IT & GameDev universities.
No fake promises. No abstract theory. Focus on practical skills and real projects
Teaching since
Games shipped per student
Students per group
Practice-based learning
Ready to start your first game?
Start building your first Unity project and see how the course works in practice.
No obligations. Just explore and see how it works.
